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Internal Compiler Error Could Not Import Type

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continue reading .. ) IMPORTANT! Unfortunetly the Editor library was built for target Mono / .net 4.5. (Why did I not see this in first place? .. Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name But I opted for correctly replicating the code that was used with the textual exporter: https://go-review.googlesource.com/23445 . news

Hope this post wouldn't be treated as copy of my previous: question of that post is completely different from current. Join them; it only takes a minute: Sign up Monodevelop. Browse other questions tagged c# mono or ask your own question. The ContractClassAttribute was added to mscorlib in .NET 4. learn this here now

System.web.dll V2.0.50727 X86

Then I've added these dlls to References in my project. An explicit conversion exists (are you missing a cast?) Trace.cs(23,55): error CS0584: Internal compiler error: Could not import type Microsoft.Boogie.Implementation from Core, Version=2.2.30705.1126, Culture=neutral, PublicKeyToken=736440c9b414ea16 Trace.cs(23,33): error CS1579: foreach statement cannot That's not possible at all.

I copied the DLL so it is exactly the same as in the first one in the second one, I even copied the folder as a test, but nothing works at Change-Id: I3637f6314b8651c918df0c8cd70cd858c92bd483 Reviewed-on: https://go-review.googlesource.com/23445 Run-TryBot: Robert Griesemer Reviewed-by: Matthew Dempsky TryBot-Result: Gobot Gobot 30282b0 gopherbot closed this in 30282b0 May 26, 2016 Sign up Most online tutorials for C# are scattered, disordered, and incohesive. C# Reflectiontypeloadexception To help users navigate the site we have posted a user guide.

I'm only using MonoDevelop for my Unity game. Stores.dll Could Not Be Loaded that might not be available inside MonoTouch. –poupou Aug 16 '12 at 23:39 Yeah, I'm already found myself in that situation ._. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. http://answers.unity3d.com/questions/614268/added-custom-dll-internal-compiler-error.html If you are a moderator, see our Moderator Guidelines page.

I think you better compile using mcs, which is recommended there. Unity Add Dll Because of this the type Microsoft.Boogie.Declaration cannot be loaded, causing the List of program.TopLevelDeclarations to apparently be "stubbed" of some sort as an object. Facebook Twitter GitHub Products Xamarin for Visual Studio Xamarin Test Cloud Xamarin Insights Xamarin University Xamarin Studio Visual Studio Xamarin.Forms Pre-built apps Mono Licensing Company About Us Customers Partners Blog Jobs The second project was just created now with the newest release of Unity (and Mono) the second project was created to isolate one feature out of the first project and so

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  4. But it's an extra level of verification of the import.) Fixes #15838.
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Stores.dll Could Not Be Loaded

You’ll be auto redirected in 1 second. Then in the "References" folder on the left side of MonoDevelop where all the DLL's are mentioned, I added it there. System.web.dll V2.0.50727 X86 I downgraded to 6.2.5 and it works. Missing Method .ctor In Assembly Find and display best Poker hand When resolving "destroy X when Y enters the battlefield", must I choose a target if the only available one is my own?

By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. http://colvertgroup.com/could-not/internal-error-tray-icon-creation.php Mono version information flollow. Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable more hot questions question feed lang-cs about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Clr 4

Free forum by Nabble Edit this page Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, Is it possible that this question isn't about a Unity project? That's why UnityEditor.dll can only be used in Editor scripts. http://colvertgroup.com/could-not/internal-application-error-endnote.php Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Dinkelborg · Feb 26,

Browse other questions tagged c# xamarin.ios monodevelop xamarin or ask your own question. .net 4.5 Unity more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed gopherbot pushed a commit that closed this issue May 26, 2016 griesemer Here is the link to the project with error.

I am running out of time. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by HSMInteractive · Jan 11, Get first N elements of parameter pack Make an ASCII bat fly around an ASCII moon What could make an area of land be accessible only at certain times of the Unity Dll That won't work - you need to compile their source using MT, or have a version of the dll that has already been compiled against MT. –Jason Aug 16 '12 at

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Comment Add comment · Show 3 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Trying to iterate over a simple list works but when I try to include the Microsoft Boogie library, the compiler throws a few errors.